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JavaScript

5 years ago
$axure.internal(function($ax) {
$ax.public.fn.matrixMultiply = function(matrix, vector) {
if(!matrix.tx) matrix.tx = 0;
if(!matrix.ty) matrix.ty = 0;
var outX = matrix.m11 * vector.x + matrix.m12 * vector.y + matrix.tx;
var outY = matrix.m21 * vector.x + matrix.m22 * vector.y + matrix.ty;
return { x: outX, y: outY };
}
$ax.public.fn.matrixInverse = function(matrix) {
if(!matrix.tx) matrix.tx = 0;
if(!matrix.ty) matrix.ty = 0;
var determinant = matrix.m11*matrix.m22 - matrix.m12*matrix.m21;
//var threshold = (M11 * M11 + M22 *M22 + M12 *M12+ M21 *M21) / 100000;
//if(determinant.DeltaEquals(0, threshold) && determinant < 0.01) {
// return Invalid;
//}
return {
m11 : matrix.m22/determinant,
m12 : -matrix.m12/determinant,
tx : (matrix.ty*matrix.m12 - matrix.tx*matrix.m22)/determinant,
m21: -matrix.m21 / determinant,
m22: matrix.m11 / determinant,
ty: (matrix.tx * matrix.m21 - matrix.ty * matrix.m11) / determinant
};
}
$ax.public.fn.matrixMultiplyMatrix = function (matrix1, matrix2) {
if (!matrix1.tx) matrix1.tx = 0;
if (!matrix1.ty) matrix1.ty = 0;
if (!matrix2.tx) matrix2.tx = 0;
if (!matrix2.ty) matrix2.ty = 0;
return {
m11: matrix1.m12*matrix2.m21 + matrix1.m11*matrix2.m11,
m12: matrix1.m12*matrix2.m22 + matrix1.m11*matrix2.m12,
tx: matrix1.m12 * matrix2.ty + matrix1.m11 * matrix2.tx + matrix1.tx,
m21: matrix1.m22 * matrix2.m21 + matrix1.m21 * matrix2.m11,
m22: matrix1.m22 * matrix2.m22 + matrix1.m21 * matrix2.m12,
ty: matrix1.m22 * matrix2.ty + matrix1.m21 * matrix2.tx + matrix1.ty,
};
}
$ax.public.fn.transformFromElement = function (element) {
var st = window.getComputedStyle(element, null);
var tr = st.getPropertyValue("-webkit-transform") ||
st.getPropertyValue("-moz-transform") ||
st.getPropertyValue("-ms-transform") ||
st.getPropertyValue("-o-transform") ||
st.getPropertyValue("transform");
if (tr.indexOf('none') < 0) {
var matrix = tr.split('(')[1];
matrix = matrix.split(')')[0];
matrix = matrix.split(',');
for (var l = 0; l < matrix.length; l++) {
matrix[l] = Number(matrix[l]);
}
} else { matrix = [1.0, 0.0, 0.0, 1.0, 0.0, 0.0]; }
return matrix;
// matrix[0] = cosine, matrix[1] = sine.
// Assuming the element is still orthogonal.
}
$ax.public.fn.vectorMinus = function(vector1, vector2) { return { x: vector1.x - vector2.x, y: vector1.y - vector2.y }; }
$ax.public.fn.vectorPlus = function (vector1, vector2) { return { x: vector1.x + vector2.x, y: vector1.y + vector2.y }; }
$ax.public.fn.vectorMidpoint = function (vector1, vector2) { return { x: (vector1.x + vector2.x) / 2.0, y: (vector1.y + vector2.y) / 2.0 }; }
$ax.public.fn.fourCornersToBasis = function (fourCorners) {
return {
widthVector: $ax.public.fn.vectorMinus(fourCorners.widgetTopRight, fourCorners.widgetTopLeft),
heightVector: $ax.public.fn.vectorMinus(fourCorners.widgetBottomLeft, fourCorners.widgetTopLeft)
};
}
$ax.public.fn.matrixString = function(m11, m21, m12, m22, tx, ty) {
return "Matrix(" + m11 + "," + m21 + "," + m12 + "," + m22 + ", " + tx + ", " + ty + ")";
}
$ax.public.fn.getWidgetBoundingRect = function (widgetId) {
var emptyRect = { left: 0, top: 0, centerPoint: { x: 0, y: 0 }, width: 0, height: 0 };
var element = document.getElementById(widgetId);
if (!element) return emptyRect;
var object = $obj(widgetId);
if (object && object.type && $ax.public.fn.IsLayer(object.type)) {
var layerChildren = _getLayerChildrenDeep(widgetId);
if (!layerChildren) return emptyRect;
else return _getBoundingRectForMultipleWidgets(layerChildren);
}
return _getBoundingRectForSingleWidget(widgetId);
};
var _getLayerChildrenDeep = $ax.public.fn.getLayerChildrenDeep = function (layerId, includeLayers, includeHidden) {
var deep = [];
var children = $ax('#' + layerId).getChildren()[0].children;
for (var index = 0; index < children.length; index++) {
var childId = children[index];
if(!includeHidden && !$ax.visibility.IsIdVisible(childId)) continue;
if ($ax.public.fn.IsLayer($obj(childId).type)) {
if (includeLayers) deep.push(childId);
var recursiveChildren = _getLayerChildrenDeep(childId, includeLayers, includeHidden);
for (var j = 0; j < recursiveChildren.length; j++) deep.push(recursiveChildren[j]);
} else deep.push(childId);
}
return deep;
};
var _getBoundingRectForMultipleWidgets = function (widgetsIdArray, relativeToPage) {
if (!widgetsIdArray || widgetsIdArray.constructor !== Array) return undefined;
if (widgetsIdArray.length == 0) return { left: 0, top: 0, centerPoint: { x: 0, y: 0 }, width: 0, height: 0 };
var widgetRect = _getBoundingRectForSingleWidget(widgetsIdArray[0], relativeToPage, true);
var boundingRect = { left: widgetRect.left, right: widgetRect.right, top: widgetRect.top, bottom: widgetRect.bottom };
for (var index = 1; index < widgetsIdArray.length; index++) {
widgetRect = _getBoundingRectForSingleWidget(widgetsIdArray[index], relativeToPage);
boundingRect.left = Math.min(boundingRect.left, widgetRect.left);
boundingRect.top = Math.min(boundingRect.top, widgetRect.top);
boundingRect.right = Math.max(boundingRect.right, widgetRect.right);
boundingRect.bottom = Math.max(boundingRect.bottom, widgetRect.bottom);
}
boundingRect.centerPoint = { x: (boundingRect.right + boundingRect.left) / 2.0, y: (boundingRect.bottom + boundingRect.top) / 2.0 };
boundingRect.width = boundingRect.right - boundingRect.left;
boundingRect.height = boundingRect.bottom - boundingRect.top;
return boundingRect;
};
var _getBoundingRectForSingleWidget = function (widgetId, relativeToPage, justSides) {
var element = document.getElementById(widgetId);
var boundingRect, tempBoundingRect, position;
var displayChanged = _displayHackStart(element);
if (_isCompoundVectorHtml(element)) {
//tempBoundingRect = _getCompoundImageBoundingClientSize(widgetId);
//position = { left: tempBoundingRect.left, top: tempBoundingRect.top };
position = $(element).position();
tempBoundingRect = {};
tempBoundingRect.left = position.left; //= _getCompoundImageBoundingClientSize(widgetId);
tempBoundingRect.top = position.top;
tempBoundingRect.width = Number(element.getAttribute('WidgetWidth'));
tempBoundingRect.height = Number(element.getAttribute('WidgetHeight'));
} else {
tempBoundingRect = element.getBoundingClientRect();
position = $(element).position();
}
var layers = $ax('#' + widgetId).getParents(true, ['layer'])[0];
var flip = '';
var mirrorWidth = 0;
var mirrorHeight = 0;
for (var i = 0; i < layers.length; i++) {
//should always be 0,0
var layerPos = $jobj(layers[i]).position();
position.left += layerPos.left;
position.top += layerPos.top;
var outer = $ax.visibility.applyWidgetContainer(layers[i], true, true);
if (outer.length) {
var outerPos = outer.position();
position.left += outerPos.left;
position.top += outerPos.top;
}
//when a group is flipped we find the unflipped position
var inner = $jobj(layers[i] + '_container_inner');
var taggedFlip = inner.data('flip');
if (inner.length && taggedFlip) {
//only account for flip if transform is applied
var matrix = taggedFlip && (inner.css("-webkit-transform") || inner.css("-moz-transform") ||
inner.css("-ms-transform") || inner.css("-o-transform") || inner.css("transform"));
if (matrix !== 'none') {
flip = taggedFlip;
mirrorWidth = $ax.getNumFromPx(inner.css('width'));
mirrorHeight = $ax.getNumFromPx(inner.css('height'));
}
}
}
//Now account for flip
if (flip == 'x') position.top = mirrorHeight - position.top - element.getBoundingClientRect().height;
else if (flip == 'y') position.left = mirrorWidth - position.left - element.getBoundingClientRect().width;
boundingRect = {
left: position.left,
right: position.left + tempBoundingRect.width,
top: position.top,
bottom: position.top + tempBoundingRect.height
};
_displayHackEnd(displayChanged);
if (justSides) return boundingRect;
boundingRect.width = boundingRect.right - boundingRect.left;
boundingRect.height = boundingRect.bottom - boundingRect.top;
boundingRect.centerPoint = {
x: boundingRect.width / 2 + boundingRect.left,
y: boundingRect.height / 2 + boundingRect.top
};
return boundingRect;
};
var _getPointAfterRotate = $ax.public.fn.getPointAfterRotate = function (angleInDegrees, pointToRotate, centerPoint) {
var displacement = $ax.public.fn.vectorMinus(pointToRotate, centerPoint);
var rotationMatrix = $ax.public.fn.rotationMatrix(angleInDegrees);
rotationMatrix.tx = centerPoint.x;
rotationMatrix.ty = centerPoint.y;
return $ax.public.fn.matrixMultiply(rotationMatrix, displacement);
};
$ax.public.fn.getBoundingSizeForRotate = function(width, height, rotation) {
// point to rotate around doesn't matter since we just care about size, if location matter we need more args and location matters.
var origin = { x: 0, y: 0 };
var corner1 = { x: width, y: 0 };
var corner2 = { x: 0, y: height };
var corner3 = { x: width, y: height };
corner1 = _getPointAfterRotate(rotation, corner1, origin);
corner2 = _getPointAfterRotate(rotation, corner2, origin);
corner3 = _getPointAfterRotate(rotation, corner3, origin);
var left = Math.min(0, corner1.x, corner2.x, corner3.x);
var right = Math.max(0, corner1.x, corner2.x, corner3.x);
var top = Math.min(0, corner1.y, corner2.y, corner3.y);
var bottom = Math.max(0, corner1.y, corner2.y, corner3.y);
return { width: right - left, height: bottom - top };
}
$ax.public.fn.getPositionRelativeToParent = function (elementId) {
var element = document.getElementById(elementId);
var list = _displayHackStart(element);
var position = $(element).position();
_displayHackEnd(list);
return position;
};
var _displayHackStart = $ax.public.fn.displayHackStart = function (element) {
// TODO: Options: 1) stop setting display none. Big change for this late in the game. 2) Implement our own bounding.
// TODO: 3) Current method is look for any parents that are set to none, and and temporarily unblock. Don't like it, but it works.
var parent = element;
var displays = [];
while (parent) {
if (parent.style.display == 'none') {
displays.push(parent);
//use block to overwrites default hidden objects' display
parent.style.display = 'block';
}
parent = parent.parentElement;
}
return displays;
};
var _displayHackEnd = $ax.public.fn.displayHackEnd = function (displayChangedList) {
for (var i = 0; i < displayChangedList.length; i++) displayChangedList[i].style.display = 'none';
};
var _isCompoundVectorHtml = $ax.public.fn.isCompoundVectorHtml = function(hElement) {
return hElement.hasAttribute('compoundmode') && hElement.getAttribute('compoundmode') == "true";
}
$ax.public.fn.removeCompound = function (jobj) { if(_isCompoundVectorHtml(jobj[0])) jobj.removeClass('compound'); }
$ax.public.fn.restoreCompound = function (jobj) { if (_isCompoundVectorHtml(jobj[0])) jobj.addClass('compound'); }
$ax.public.fn.compoundIdFromComponent = function(id) {
var pPos = id.indexOf('p');
var dashPos = id.indexOf('-');
if (pPos < 1) return id;
else if (dashPos < 0) return id.substring(0, pPos);
else return id.substring(0, pPos) + id.substring(dashPos);
}
$ax.public.fn.l2 = function (x, y) { return Math.sqrt(x * x + y * y); }
$ax.public.fn.convertToSingleImage = function (jobj) {
if(!jobj[0]) return;
var widgetId = jobj[0].id;
var object = $obj(widgetId);
if ($ax.public.fn.IsLayer(object.type)) {
var recursiveChildren = _getLayerChildrenDeep(widgetId, true);
for (var j = 0; j < recursiveChildren.length; j++)
$ax.public.fn.convertToSingleImage($jobj(recursiveChildren[j]));
return;
}
//var layer =
if(!_isCompoundVectorHtml(jobj[0])) return;
$('#' + widgetId).removeClass("compound");
$('#' + widgetId + '_img').removeClass("singleImg");
jobj[0].setAttribute('compoundmode', 'false');
var components = object.compoundChildren;
delete object.generateCompound;
for (var i = 0; i < components.length; i++) {
var componentJobj = $jobj($ax.public.fn.getComponentId(widgetId, components[i]));
componentJobj.css('display', 'none');
componentJobj.css('visibility', 'hidden');
}
}
$ax.public.fn.getContainerDimensions = function(query) {
// returns undefined if no containers found.
var containerDimensions;
for (var i = 0; i < query[0].children.length; i++) {
var node = query[0].children[i];
if (node.id.indexOf(query[0].id) >= 0 && node.id.indexOf('container') >= 0) {
containerDimensions = node.style;
}
}
return containerDimensions;
}
$ax.public.fn.rotationMatrix = function (angleInDegrees) {
var angleInRadians = angleInDegrees * (Math.PI / 180);
var cosTheta = Math.cos(angleInRadians);
var sinTheta = Math.sin(angleInRadians);
return { m11: cosTheta, m12: -sinTheta, m21: sinTheta, m22: cosTheta, tx: 0.0, ty: 0.0 };
}
$ax.public.fn.GetFieldFromStyle = function (query, field) {
var raw = query[0].style[field];
if (!raw) raw = query.css(field);
return Number(raw.replace('px', ''));
}
$ax.public.fn.setTransformHowever = function (transformString) {
return {
'-webkit-transform': transformString,
'-moz-transform': transformString,
'-ms-transform': transformString,
'-o-transform': transformString,
'transform': transformString
};
}
});